At first Milo, simply, is bored. His tendency to be consistently bored seems to change when he first enters the Lands Beyond, but once Milo finds himself in the Doldrums he is right back where he began. Thankfully, Tock enters the scene and helps teach Milo about the value of time and how to make the most of every minute. Then Milo finds himself in the clutches of boredom at later points in the story, such as when he is in the Dictionopolis prison or when he is waylaid by the Terrible Trivium. With the help of his friend Tock and the lessons he has learned through his journeys, however, Milo manages to overcome boredom and eventually becomes so good at inspiring himself that he no longer needs the flash and excitement of the Lands Beyond to hold his attention.Once he has learned what a given character has to teach him, Milo often receives some sort of gift from them. Considering the importance Juster places on education throughout the book, these interactions are likely meant to suggest that knowledge itself is a gift. It is also significant that the gifts that Milo receives embody the lesson itself and are handy when Milo needs to put his knowledge to work.